SIMULATED FISH TANK
This is a simulated fish tank with fish AI using Finite State Machines made in Unity with the help of visual scripting
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Controls:
- Left click to spawn food
- Right click to tap acquarium glass
- Space bar to spawn big fish in the middle
PATHFINDING ALGORITHM
Simple pathfinding algorithm using Breadth-First Search, Dijkstra and A* made in Unity
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Controls
LMB: Place start tile
RMB: Place end tile
Q : Place river
W : Place Wall
E : Empty
PLANETARY TROUBLE
Travel around the globe Ma*io Odd*ssey style collecting resources to save yours!
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PS: I do not have the original build anymore, hence was unable to make a playable web build. There isn't much to this game as the main focus was to explore Unity's shader graph.
TOOL WRITING
A custom tool which makes the camera automatically pan down, centres itself with the grid, and changes to an orthographic view in the editor when it is selected in the hierarchy. Then allow for the loading of a specific cell in the grid when clicked according to the mouse to grid position.