PROFESSIONAL HISTORY
My Qualifications
Sept 2024 - Present
AMMOBOX STUDIOS
As an Intermediate Technical Animator at Ammobox Studios, I create dynamic 3D animations that enhance our unique IPs, leveraging my experience in rigging and animation with Maya and Blender. I optimize the animation pipeline for smooth integration with engines like Unreal Engine, collaborating with teams to develop detailed character rigs and environments that improve visual quality and performance. I actively participate in brainstorming sessions to push creative boundaries and stay updated on industry trends, implementing new tools and techniques, including motion capture, to enhance our processes while pursuing professional development to strengthen my skills.
Aug 2022 - Sept 2024
AMMOBOX STUDIOS
Working as a Junior Technical Animator at Ammobox Studios, where I contribute to the development of unique IP's. Utilizing my expertise in rigging, Maya, Blender, and animation to create high-quality 3D animations which look great not only in DCC software but in engine as well. Collaborate with a team of professionals to bring characters and environments to life. Develop and implement innovative techniques and tools to enhance the animation workflow process. Staying up-to-date with the latest industry trends and technologies, including Unreal Engine, motion capture and many more. Committed to continuous learning and improving to achieve my career goals in the field of technical animation.